Marvel's Guardians of the Galaxy| Lamentis
Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art. The water shader was done by Benoit Onillon.

Modeling, texturing and level art. The water shader was done by Benoit Onillon.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Level art.

Level art.

Level art.

Level art.

Level art. The big plant was done by François Gosselin and Thomas Rodrigue.

Level art. The big plant was done by François Gosselin and Thomas Rodrigue.

Level art. The big plant was done by François Gosselin and Thomas Rodrigue.

Level art. The big plant was done by François Gosselin and Thomas Rodrigue.

Level art.

Level art.

Level art.

Level art.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling and texturing the trees.

Modeling and texturing the trees.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modeling and texturing those small plants and grey trees.

Modeling and texturing those small plants and grey trees.

Modeling, texturing and level art.

Modeling, texturing and level art.

Modelling, texturing and level art. The cocoon of Adam Warlock was done by Sébastien Legrain.

Modelling, texturing and level art. The cocoon of Adam Warlock was done by Sébastien Legrain.

Some screenshots of the work I made on the level of the intro of Lamentis and the end in the swamp of Adam Warlock. Level art, Modeling, Texturing, Polishing and debug phases. Level art, modeling and texturing were done by other artists too in this level :
Thomas Rodrigue : https://www.artstation.com/trodrigue
François Gosselin : https://www.artstation.com/francoisgosselin
Philippe Gagné
Sébastien Legrain

Art Director : https://www.artstation.com/inkertone
Lighting Artist : https://www.artstation.com/migz
Shader Artist : Benoit Onillon